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  <ul>
<li class="navelem"><b>T3D</b></li><li class="navelem"><a class="el" href="class_t3_d_1_1_texture.html">Texture</a></li>  </ul>
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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="class_t3_d_1_1_texture-members.html">List of all members</a>  </div>
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<div class="title">T3D::Texture Class Reference</div>  </div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>Texture</b> (int width, int height, bool continuousTone=true, bool mipmap=false)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>Texture</b> (std::string filename, bool continuousTone=true, bool mipmap=false)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>createFractal</b> (<a class="el" href="class_t3_d_1_1_colour.html">Colour</a> low, <a class="el" href="class_t3_d_1_1_colour.html">Colour</a> high, float roughness, bool conserveHue=false)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>writeText</b> (int x, int y, const char *text, <a class="el" href="class_t3_d_1_1_colour.html">Colour</a> c, TTF_Font *<a class="el" href="class_t3_d_1_1font.html">font</a>)</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>getWidth</b> ()</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>getHeight</b> ()</td></tr>
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<a class="el" href="class_t3_d_1_1_colour.html">Colour</a>&#160;</td><td class="memItemRight" valign="bottom"><b>getPixel</b> (int x, int y)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>plotPixel</b> (int x, int y, <a class="el" href="class_t3_d_1_1_colour.html">Colour</a> c)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>clear</b> (<a class="el" href="class_t3_d_1_1_colour.html">Colour</a> c)</td></tr>
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unsigned int&#160;</td><td class="memItemRight" valign="bottom"><b>getID</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setID</b> (unsigned int id)</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>getNumberOfColors</b> ()</td></tr>
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void *&#160;</td><td class="memItemRight" valign="bottom"><b>getPtr</b> ()</td></tr>
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SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><b>getSurface</b> ()</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>isRGB</b> ()</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>getCountinuousTone</b> ()</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>getMipmap</b> ()</td></tr>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>M:/T3Dwin/T3DShaderVersion/T3D/T3D/<a class="el" href="_texture_8h_source.html">Texture.h</a></li>
<li>M:/T3Dwin/T3DShaderVersion/T3D/T3D/Texture.cpp</li>
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